﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace WastedMechanics.CharState
{
    class CharStateLandM1H : CharStateLand
    {
        public CharStateLandM1H(Character chr)
            : base(chr, "JumpLand")
        {
        }

        public override CharState GetIdleState()
        {
            return new CharStateIdleM1H(Character);
        }    
    }
}
